winesolz.blogg.se

How to go to top ortho view on blender on mac
How to go to top ortho view on blender on mac




how to go to top ortho view on blender on mac

This would be more intuitive, less clicky, and easier to see at a glance whether or not you’ve left it on. The obvious solution is to get rid of the hidden Lock Camera to View checkbox and replace it with a little padlock icon somewhere outside of the camera frame in Camera View, which prevents the camera from moving. It’s a little bit poorly named, because it does move when it’s locked and it doesn’t move when it’s not locked! For me, this leads to a lot of accidentally checking the box when I want it to be unchecked, or vice versa.Every time I use Blender I find myself making unwanted camera movements and having to undo them! The N panel takes up a lot of space, so it’s annoying to have to keep opening it.Requires 3 or 4 clicks (hit N to open the side panel, click to select “View”, click the “Lock Camera to View”, hit N again to close it) instead of 1.This is not good ! It will give newbies the impression that Blender is harder to use than it is. Most importantly, lack of discoverability for new users ! Since the camera doesn’t move by default, new users will click on the camera icon and then not know how to move it.I am happy to join this fantastic community!Ĭurrently the way you enable Lock Camera to View has a few flaws: My suggestion is that when the user is in Camera View, the Lock Camera To View option should be immediately visible somehow and not hidden in another UI layer. So, days later i watched an unrelated video on YouTube about Blender 2.8 and to my surprise the user opened that cryptic side menu and clicked on that Camera Lock menu! It was a revelation! But it shouldn’t be like this.įor video and animation oriented professionals, camera handling is one of the most basic things that need to be immediately accessible. It was frustrating and infuriating! Mostly because everything else in Blender is so well thought out in 2.8 that i could figure out immediately. I couldn’t even find the information about it in the Help files. Something so simple that i can immediately do in most other 3D software i just couldn’t figure out how to do in Blender. The reason i decided to post here was because i spent 3 days trying to figure out how to frame the camera while in Camera View. When the stable release is out i will definitely push for it for production work. Blender is amazing! Probably it always was but now it is intuitive and friendly for anyone not familiar with its intricacies. Listening to all the buzz about 2.8 i decided to give it a second try and my opinion on Blender had a complete reversal. I only had a brief experience with Blender, 7 or 8 years ago, when the UI and workflow looked too alien to me and decided to skip it as a production tool until very recently. I am a very new Blender 2.8 user (one week old) but i work more than 15 years in film production and digital VFX.






How to go to top ortho view on blender on mac